Support for .iqm .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the...
Shift + Page Up / Shift + Page Down scroll the console up/down by 1 line at a time to more fine-tuned scrolling in the console. "objmodelsplit" can separate...
Several different "under the hood" DarkPlaces engine fixes discovered while examining Quake 1.5 and gamedir changing. Gamedir change and disconnect performs...
This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified to use the faster, nicer mouse-driven Zircon Engine...
JPEG version of Travail HD texture pack by jakub. For use with Zircon engine or DarkPlaces. Place .pk3 in quake \ travail folder. The original .tga set...
Tomb of Thunder v_cshift issue that results in all black screen that never clears has been eliminated (this bug likely affects every DarkPlaces going...
Please use Version #2 linked in full details: This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified...
Rivarez Edition with smaller JPEG footprint and using Zircon Engine with the .bat files, the JPEG files support alpha channel via a rarely used DarkPlaces...
"jpegsplit" (command to bulk convert all textures in a folder to jpg) acts on png images in addition to tga. "devinfo" displays more detailed information...
Maps menu will show screenshots of maps, however, Quake 1 maps do not have levelshots\e1m1.jpg. Type "levelshot_maps_all" and Zircon will screenshot all...
Q3 maps in the maps menu will load the levelshots \ mapname.tga and display it. Maps menu no longer automatically refreshes each time it is entered (DarkPlaces...
Baker: Made a jpeg-ized version of this (114 MB -> 29 MB) as a test. Seems pretty solid. This is a JPEG version of the highly talented author's TGA version...
"devinfo" command, first usage of Zircon user-interface upgrades to come. SMEJ2 bug-fix that affects any DarkPlaces-based engine. Cvar system upgrades...
A discussion of optional user interface capability and the road to come for Zircon.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...
This is a smokey lit sprite for engine testing. DarkPlaces supports sprites that are lit by light sources instead of being fullbright. To make a sprite...
This is the Feral Mod, version unknown. See full description for archive.org web site cache. This mod uses CSQC to allow the player to swing a key, the...
1200 high definition textures for Travail Quake and Grendel's Keep, for use with DarkPlaces or Zircon.
Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.
gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...
Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...
A very high effects test map showcasing effects in DarkPlaces. Place this in quake id1 folder and do "map test_mat2_dp". If using Zircon engine, recommended...
Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...
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